Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a18
Issue ID
1209026
Regression
No
Attempting to paint a detail mesh with LOD group that is not supported by Terrain should trigger a warning
How to reproduce:
1. Open the attached project named "Case_1209026"
2. Open the Sample Scene
3. Select the Terrain in the Scene and open the Paint Details tab
4. Try painting the Details with the LOD object selected
Expected behavior: A warning is thrown because the user is attempting to use unsupported LOD groups with the Terrain
Actual behavior: No details appear to be painted and no warning is thrown
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 2020.2):
This functionality is By Design, Detail Mesh cannot be a gameobject with LOD group
A warning message will now show up when using Unity 2021.1.0a3 and above in the Inspector window for the Terrain if you use LOD Group component on the detail prototype prefab
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.0b12