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0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more

0
votes
Fixed

ProjectBrowser.FrameObject() throws NullReferenceException when selectin...

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Aug 05, 2022

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Version/s: 2022.2.0b3, 2023.1.0a4, 2023.2.0a6

How to reproduce: 1. Open the user’s attached “Unity ping object bug” project 2. Open the “SampleScene” Scene 3. Select the “Body... Read more

0
votes
Fixed

BuildTarget property is serialized incorrectly when changed using the In...

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Jun 14, 2023

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Version/s: 2022.3.2f1, 2023.1.0f1

Reproduction steps: 1. Open the “BuildTargetBug“ project 2. In Project Browser select the “NewBuildTarget“ ScriptableObject 3. In... Read more

0
votes
Won't Fix

Terrain Details have Anisotropic filtering applied when its Texture Anis...

Terrain

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Dec 31, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

Steps to reproduce: 1. Open the attached project (case_1208474.zip) 2. Switch to the Game window 3. Under Edit > Project Settings > ... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more

0
votes
Fixed

[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...

Package: Visual Effect Graph

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Jun 17, 2019

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Version/s: 7.0.0

Repro steps: 1. Import the attached package 2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph 3. Observe the ... Read more

0
votes
Fixed

Wrong directory is opened when "BuildOptions.ShowBuiltPlayer" is used

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Jun 20, 2023

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Version/s: 2021.3.27f1, 2022.3.2f1, 2023.1.0f1, 2023.2.0a12, 2023.2.0a19, 7000.0.0a1

Reproduction steps: 1. Open project “{_}BuildScriptBugReport{_}” in Windows Editor 2. Select “Builds\Windows Build” in the Editor ... Read more

1
votes
Won't Fix

CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...

Shadows/Lights

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Dec 28, 2016

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Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more

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