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[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce: 1. Open project in "project.zip" 2. Build for iOS 3. Connect a supported MFI controller to an iOS device (tested... Read more
Aspect ratio breaks when resizing split screen or rotating the device wi...
To reproduce: 1. Open 2 any Unity projects in the split screen mode on Android; 2. Resize the split screen; 3. Rotate the device to... Read more
Editor crashes intermittently on mono_object_isinst when closing it in b...
How to reproduce: 1. There's currently no reproduction project Reproducible with: 2021.2.8f1 First lines of the stack trace: 0x000... Read more
Prefab components are not rendered correctly in the Inspector Window whe...
Reproduction Steps: 1. Open the attached project “BugRepro” 2. Open {{Assets/Scenes/SampleScene.unity}} 3. Click on the {{Cube ... Read more
Terrain has tint from the directional light source when a normal map is ...
How to reproduce: 1. Open the “IN_79678” project 2. In the Build Settings make sure the iOS or Android platform is selected 3. In... Read more
Texture does not display it's size when observing through Inspector preview
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select any texture from “NovaBeast_v1_0/Materials/Textures” folder ... Read more
Multi tap and Hold Interactions are not fired after running a test when ...
How to reproduce: 1. Open the attached "1295178_Repro" project 2. Open the "Double Click" Scene 3. Open the Test Runner window (Wind... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce: 1. Open attached project 2. Select a Point Light in "SampleScene" 3. Try to assign non-cube texture to a cookie ... Read more
[HDRP] Crash when renaming a Custom Pass immediately after adding it to ...
Steps to reproduce: 1. Open any HDRP project 2. Create a Custom Pass Volume (RMB in the Hierarchy>Volume>Custom Pass) 3. Add an O... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off