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Found in
6000.0.30f1
Issue ID
UUM-95497
Regression
No
White artifacts are displayed in the Editor when switching the Build Profile to Android while using Intel Iris Xe Graphics GPU
How to reproduce:
1. Open the attached "IN-90951" project
2. Open the "City" Scene
3. Locate and open the “Materials” folder inside the “Assets” folder
4. Observe both the “Scene” view, as well as the Material previews inside the “Materials folder
5. Navigate to “File” > “Build Profiles”
6. Switch from the currently active Build Profile (will be set to “Android” in most cases) to “Windows”
7. Repeat step 4
8. Switch the Build Profile back to “Android”
9. Repeat step 4 again
Expected result: the Scene/Game view as well as the material previews are displayed without issues
Actual result: Visible artifacting in the affected Editor areas
Reproducible in: 6000.0.30f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* CQA could not reproduce the issue locally
* When opening the attached project on Windows for the first time a prompt may appear to switch platforms. Switching platforms while starting the project seems to bear no effect on the reproduction process
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