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[HDRP][DXR] Ellipse node throws console errors when used in raytracing s...
Repro steps : - Open attached project - Open SampleScene - Select Volume and enable pathtracer Expected : Scene is pathtracer and ... Read more
Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong
I'm on a M1 Mac. I'm using Unity 2021.3.24f To recreate: Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.T... Read more
[XR Interaction Toolkit] On Select Exit event does not change Game objec...
How to reproduce: 1. Open attached project ("XrIssueTest.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Grab Cube Game object... Read more
InvalidOperationException thrown when multiple InputAction instances usi...
Reproduction steps: 1. Open the attached Project from "1157221.zip" 2. Open and Play "test" Scene 3. Stop the Play Mode Expected re... Read more
[VFX Graph] Overcapacity strip system and Quad outputs create unwanted q...
*Steps to reproduce:* 1. Import the provided unity package 2. drag and drop the _VFXG_VectorField_Visualizer_ VFX in a scene. ... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps: 1. Open "1186487" project 2. Enter Play mode 3. Click on the "Working" button 4. Note output "Click Detected on ... Read more
Dotnet packages are not included when upgrading project
How to reproduce: 1. Create a new Unity project 2. Upgrade it to a newer Unity version Expected result: project upgrades and opens ... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Appl... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce: 1. Open attached project 2. Build and run for android -Could not extract GUID Error appears ( if error didn't ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off