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[Bolt] NullReferenceException gets thrown in the Console when generating...
Reproduction steps: 1. Open the attached project "GenerateBug" 2. Open Unit Options Wizard (Tools > Bolt > Unit Options Window) 3. S... Read more
[FrameDebugger] Frame debugger doesn't show rendering event details afte...
Steps to repro: 1. Open attached project and 'test' scene; 2. Click on Scene view tab in Editor; 3. Launch Play mode; 4. Open Frame... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce: 1. Open the attached project 'case_769695-memory2' 2. Open one of the attached scenes and play 3. Open the Profi... Read more
ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...
How to reproduce: 1. Create a new project 2. Import the Avalon.tff to the project 3. Install TMP package 4. Window > TextMeshPro > F... Read more
Coroutine does not continue after yield returning loaded Addressable Ass...
How to reproduce: 1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project 2. Enter Play Mode 3. Observe the "Main" Scene... Read more
DOTS compiler throws an error when trying to find a field in WithDispose...
How to reproduce: 1. Open the attached "1294148" project 2. Notice the compile errors in the console Expected result: Compile runs ... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when opening th...
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Editor crashes Reproducible ... Read more
BlendTree inverted directions when using FlipX
How to reproduce: 1. Download and open the attached project 2. Open "SampleScene" scene 3. Enter "Play" mode 4. Move the mouse c... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template