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[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP 2. Observe that the build fails with: IL2CPP error f... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitT... Read more
A value of Fill Origin setting of UI images becomes the same, after the ...
Reproduction steps: 1. Open the attached project "case868631_test"; 2. Open the scene "test"; 3. Observe the Fill Origin values of t... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce: 1. Open the attached "ScriptBug" project 2. Select "Directional Light" GameObject in the Hierarchy window 3. Ope... Read more
[WindowsMR] Player window does not open if the user toggles XR off and c...
REPRO STEPS 1. Load attached project 2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings ... Read more
Directory.GetFiles() ignores "." symbol when built with IL2CPP
Reproduction steps: 1. Download and open the submitted project "directory_get_files.zip" 2. Build and run the project Expected resu... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps: 1. Open the attached project. 2. Build and run the "Main" scene for iOS. 3. Application crashes. Notes: Doesn... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
"Serialization depth limit 10 exceeded at 'EvolutionNode.icon'. There ma...
How to reproduce: Open the attached project "Project Huesos.zip" Expected results: "Serialization depth limit 10 exceeded at 'Ev... Read more
Error message is too generic when falling back to CPULM when not meeting...
# Have a below minspec card # Try to bake with GPULM # Fallback doesn't say why We should probably get rid of "filtering devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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