Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
698631
Regression
No
Error on async assets load
To reproduce:
1. Open GameLoader scene.
2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (this script will build a necessary bundles and write path to folder in Request object)
3. Then run GameLoader scene and press "Load additional" button.
4. In Console you will see two "Thread::CurrentThreadIsMainThread()" errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment