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0
votes
Active

SBP - UV import settings are lost when building bundles when the setting...

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Jul 21, 2022

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Version/s: 2021.3.6f1, 2022.1.10f1, 2022.2.0b2

Reproduction steps: 1. Open the user's attached project "SBP.zip" 2. Open the "Test" Scene 3. Click "Test/Build Asset Bundles" in... Read more

7
votes
Fixed

Objects become see-through when Cloud Layer is turned on

Package: Scriptable Render Pipeline HD

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Oct 08, 2021

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Version/s: 2021.2.0b14, 2021.2.0b15, 2022.1.0a11

How to reproduce: 1. Create a new HDRP project 2. In the Hierarchy search bar write "Global" 3. Select the "Volume Global" object 4.... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

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Jul 29, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
Not Reproducible

Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...

License

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Apr 17, 2019

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Version/s: 2019.1.0f2

gemalto build:Version 2019.1.0(windows) steps: 1.install the unity2019.1.0f2 2.generate Unity_lic.ulf with the crack tool named Uni... Read more

0
votes
Won't Fix

Editor temporarily freezes and frame rendering locks when performing man...

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Mar 29, 2023

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Version/s: 2021.3.22f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a9, 2023.3.0a3

Reproduction steps: 1. Open the attached project "NavMeshSlow" 2. Enter Play mode 3. Select "ChunkBuilder" in the Hierarchy 4. C... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more

0
votes
Won't Fix

Scheduling interrupts user input when using UIToolkit Input Fields

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Mar 13, 2023

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Version/s: 2022.2.9f1, 2023.1.0b4, 2023.2.0a4

Steps to reproduce: 1. Open the attached project “IssueProject“ 2. Open the “Assets/Test Scene.unity“ Scene 3. Enter Play Mode 4. St... Read more

1
votes
Won't Fix

Crash or freeze with large static array in compute shader when using Vul...

Shader System

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

How to reproduce: 1. Open the attached project '1369438.zip' 2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the P... Read more

0
votes
Not Reproducible

Device crashes when trying to duplicate Player with higher Resolution th...

Windows

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May 24, 2021

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Version/s: 2020.3, 2020.3.8f1, 2021.1

Reproduction steps: 1. Create the outlined Display setup 2. Open user attached Build 3. Select a Resolution that is lower or matches... Read more

0
votes
Duplicate

[Shader Graph] Inline Color Node's value is too intensive

Package: Shader Graph

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Sep 14, 2019

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Version/s: 7.0.1

How to reproduce: 1. Open user's attached 'Shaders Playground HDRP.zip' project 2. Close Maintainer window 3. Open 'Simple Dissolve'... Read more

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