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"NullReferenceException" is thrown when the development build is built i...
How to reproduce: 1. Open the user’s attached project “Unity-2021.3.5-URP3DCore.zip“ 2. Press File → Build 3. Make sure the Developm... Read more
[TMP][Vulkan]Memory consumption is around 1GB(expected around 250 MB) wh...
1. Open the user's attached project "TextMesh Pro - Unity Trunk (Production).zip" 2. Navigate to Project-> Assets and click on the T... Read more
[Blender] Object modifiers are not applied when object is in a hidden la...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1155646.zip" Unity project 2. Observe the "fbx" and "blend" ... Read more
[Linux] Player consumes more CPU resources when it is running in the bac...
Reproduction steps: 1. Open the attached “Test Project” project 2. Go to Project Settings > Player window 3. Make sure the “Run I... Read more
[Android] Images masked with RectMask2D are not visible on devices with ...
Reproduction steps: 1. Load the user's project 2. Build and Run on device 3. Observe the white lines on a black background Expected... Read more
Most of the Scene View's Tool indicators are at an incorrect position wh...
Reproduction steps: # Open the attached project # Select the “Platform” GameObject located under (TestLevelScene > Room4 > Platform... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more
[UI Toolkit] Mouse events not triggered in build when Active Input Handl...
*Steps to repro:* # download the attached project # Make sure you can build a player (windowsstandalone) # Hit play in the gam... Read more
Can't add transitions between animation states in the Animator window
Reproduction steps: 1. Create a new project 2. Create an Animation Controller and open it 3. Select "Any State" or "Entry" and cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash due to null pointer dereference when UnityPlayer.UnitySendMessage() is called in onCreate
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”
- “Shader error in 'Hidden/VFX/.../Minimal/Render Quad': undeclared identifier 'mainTexture' at line 2198 (on d3d11)” error appears when connecting a Switch Node output to the Main Texture in VFX Graph
- Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when opening the Scene view
- The Camera's Clipping Planes Far value's condition of being greater than the Near value gets enforced when typing the value