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[Linux] Player Mouse Delta Values are generated when clicking the LMB re...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build 3. Make sure that Development Build and Script ... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
Constant input from the gamepad when it is not being used
Reproduction steps: 1. Open the "Player Testing" Scene in the attached project "The Great Forge.zip" 2. Enter the Play mode 3. Obser... Read more
Using stackalloc causes a hard crash with stack buffer overflow exceptio...
How to reproduce: 1. Open the attached "TestCrash.zip" project 2. Open scene "SampleScene" 3. Enter Play mode Results: The Editor c... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Bug reporter crashes on Mac when machine is connected to the internet
Steps to reproduce: 0 - Enable WiFi and connect to the Internet 1 - cause a Unity crash (See comments for my steps) 2 - once Unity c... Read more
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more
[HDRP] Regression of performance on tansparent rendering
*Steps to reproduce:* Look at dashboard [https://observer.ds.unity3d.com/project?projectID=HDRP&test=&sample=Timing,GPU,ForwardT... Read more
[MacOS] Impossible to create a project when at least one folder's name i...
Repro steps: 1. Create a folder "projects." anywhere on the machine 2. In Unity Hub, try creating a new project with the location se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template