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imported SkinnedMeshed get broken when default scale value is zero
How to reproduce: 1. Open the attached project 2. Select "cc_Mother of Dragon.FBX" model 3. Be sure that its Animation Type is set t... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps: 1. Open attached project. 2. Open "textureEmissionToUniformExtreme" scene. 3. Go to "Window > Lighting > Scene" ... Read more
Package Manager 'Subscription based' filter option lost upon changing me...
*Pre-requisite:* Have access to Subscription packages - it seems Forma is one, more details in comments. *Steps to reproduce:* ... Read more
"Calling BeginWrite before EndWrite" errors logged in the Console window...
How to reproduce: 1. Open the “MacMetalBufferErrorDemo“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the ... Read more
"ChangeFilter: 0” messages are constantly logged to the Editor Console f...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
[UI Toolkit] button does not respond to clicks correctly when rotated
Reproduction steps: 1. Open project in the drive link below (project name is Bug.zip) 2. Open Scene "Main Menu" 3. Enter Play Mode 4... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure... Read more
Search: long search string overlaps displayed placeholder text
Steps to reproduce: # Create a 3D project # Window -> Search -> New Window # Enter a long search string manually (don't use co... Read more
Accessing a Scriptable Object with InitializeOnLoad provides null values...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Make sure that Domain Reloading is disable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings