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[iOS] Texture on device takes more memory than it should
To reproduce: 1. Open the attached project 2. Build for iOS with Profiler attached 3. Build with Xcode to iOS device 4. Open Profile... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce: 1. Open the user’s attached project “Bug Test.zip” 2. Build And Run Expected result: Raycast detects collisio... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps: 1. Open initial attached project "Water" 2. Build and run on Oculus Quest/Go Actual: Black screen appears after launc... Read more
[Android] Location is not working on some Android versions
*Steps to reproduce:* # Open the "[Sensors-TestProject|https://github.cds.internal.unity3d.com/unity/Sensors-TestProject]" project... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps: 1) Open the project 2) Run Test.scene 3) Notice that the child object(Trigger Right) does not light up even if collisio... Read more
[2D] Options from Sprite Editor Window get overlapped on resizing its wi...
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped... Read more
Video Player Component has irregular playback speed in Player when using...
How to reproduce: 1. Make sure that a CORS extension is installed and the appropriate settings are enabled in the browser that will... Read more
Burst error is thrown when using Span inside of Burst code
How to reproduce: 1. Open the user's attached project 2. Observe the Console log output Expected result: no errors thrown Actual re... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project 2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings 3. Build ... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings