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[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip" 2. Open scene "demo" 3. Run scene 4. In hierarchy, select "Plane" and not... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce: 1. Open the user-attached “MacBuildCrash.zip” project 2. Build the project Expected result: The build is succ... Read more
Performance drop in empty Scene when project is built with HDRP
How to reproduce: 1. Open a new HDRP project 2. Create and open a new Scene 3. Disable VSync in the Quality Settings 4. Go to File -... Read more
Missing function to reset or unset a specific resource in the local bind...
Currently there is no way to avoid using a previously set Texture, Buffer etc in the local binding space of a compute shader if you ... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
No ETA in the progress bar when baking with APV
*Steps to reproduce:* # Download and open the attached project ([^Bug-BrokenETA.zip]) # Open OutdoorsScene # Open Lighting win... Read more
Documentation page is not displayed when the "Panel Raycaster (UI ToolKi...
Repo steps: # Open Unity Scene # Right click Hierarchy menu # Click 3D Object > Cube # Click Cube > Add Component in the Ins... Read more
WebCamTexture throws "SampleCB() - buffer sizes do not match" error when...
How to reproduce: 1. Setup NVIDIA Broadcast app and create a virtual camera 2. Open the “Nvidia_Virtual_Camera_Bug” project 3. Op... Read more
Package Manager window does not expand when it's docked to a small width...
How to reproduce: 1. Open the attached 'project-1269298.zip' project 2. Open the Package Manager window and undock it 3. Dock the Pa... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab