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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-98085
Regression
No
Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
Reproduction steps:
1. Open the attached “repro_IN-94988“ project
2. Open the “Assets\Prefabs\Walls\QuestionWall.prefab” Prefab Asset in the Prefab Mode
3. In Hierarchy, expand the "wall_Straight (2)" GameObject and select both “Text (TMP)“ and “Text (TMP) (1)“ children GameObjects
4. Drag them both (reparent) to another parent wall GameObject
5. Observe the crash
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproduced on: Windows 10 (22H2)
Note: Issue is very inconsistent - keep reparenting both “Text (TMP)“ and “Text (TMP) (1)“ GameObjects to another wall GameObject until the crash occurs
First few lines of the stack trace:
0x00007FFACF447C24 (Unity) GameObject::RemoveComponentFromGameObjectInternal
0x00007FFAD0D27F7A (Unity) AttachAddedComponents
0x00007FFAD0D312D2 (Unity) MergePrefabChanges
0x00007FFAD0D11DC6 (Unity) MergePrefabInternal
0x00007FFAD0D10D37 (Unity) MergePrefab
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