Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.0b21
Issue ID
706979
Regression
No
The Windows standalone player has a default SynchronizationContext set
To reproduce:
1. Create a new Unity project.
2. Add a script to a game object with this code:
void Awake()
{
if (System.Threading.SynchronizationContext.Current != null)
{
Debug.LogError("A default SynchronizationContext is set!");
}
}
3. Build a Windows standalone player (development build)
4. Notice error message
5. Run scene in editor
6. Notice that error doesn't appear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Add comment