Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
2.0.2
Issue ID
1173217
Regression
No
2D character bones are deatached from body when 2D PSD Importer package is upgraded to newer version
How to reproduce:
1. Create a project in unity versions from 2018.4.0f1 up to 2019.3.0a9
2. Open Package Manager (Window->Package Manager)
3. Enable Preview packages (In PM tick window->Advanced->Show Preview Packages)
4. Install any 2D PSD Importer package version up to 1.2.0 Preview 3
5. Import .psb and .psb.meta ("Agate.zip") character files to the project
6. Add the *.psb file to the scene
7. Close Unity
8. Upgrade project to 2019.3.0a10 or newer version
9. Open upgraded project
10. Update 2D PSD Importer package to 2.0.2 or newer version
11. Close project
12. Open project again
Expected result: Bones are attached to the Sprite object in the scene
Actual result: Bones are detached from the Sprite object
Reproducible with: 2019.3.0a11
Not reproducible with: 2017.4.31f1 (Package Manager was not released), 2018.4.6f1, 2019.1.14f1, 2019.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
This is a duplicate of issue #1164348