Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
2.0.2
Issue ID
1173217
Regression
No
2D character bones are deatached from body when 2D PSD Importer package is upgraded to newer version
How to reproduce:
1. Create a project in unity versions from 2018.4.0f1 up to 2019.3.0a9
2. Open Package Manager (Window->Package Manager)
3. Enable Preview packages (In PM tick window->Advanced->Show Preview Packages)
4. Install any 2D PSD Importer package version up to 1.2.0 Preview 3
5. Import *.psb and *.psb.meta ("Agate.zip") character files to the project
6. Add the *.psb file to the scene
7. Close Unity
8. Upgrade project to 2019.3.0a10 or newer version
9. Open upgraded project
10. Update 2D PSD Importer package to 2.0.2 or newer version
11. Close project
12. Open project again
Expected result: Bones are attached to the Sprite object in the scene
Actual result: Bones are detached from the Sprite object
Reproducible with: 2019.3.0a11
Not reproducible with: 2017.4.31f1 (Package Manager was not released), 2018.4.6f1, 2019.1.14f1, 2019.2.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
This is a duplicate of issue #1164348