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[URP] Grid lines displayed over game objects in the Scene view when SSAO...
How to reproduce: 1. Open the user's attached project 2. Select "Game Manager" in the Hierarchy window 3. Click on the "Ground Ma... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
[XR SDK] Shader Grabpass returns results in plain grey color when Single...
Reproduction steps: 1. Open the attached project ("1396587R.zip") 2. Open the SampleScene scene 3. Open XR Plug-in Management settin... Read more
Text block moves slightly after entering play mode, when Domain Reload i...
*Steps to reproduce:* 1. Download this small repro project https://drive.google.com/file/d/1bCbvFh96jeE2dZxqwL_ZR0MMDRNTp6Zy/view... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project 2. Build & Run for Android Result: "unexpected struct parameter" errors ... Read more
[InputSystem][Windows] Mouse events are rejected
Repro: 1. Open input debugger. 2. Under "Options", click "Enable Event Diagnostics" 3. Move mouse around 4. Observe "'STAT' input ev... Read more
IL2CPP iOS build strips Attribute Getter, causing a runtime error
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the Main Camera gameobject 4. In the Proto Test compo... Read more
[WebGL] [Addressables] BundleManager.Status is not updated after loading...
How to reproduce: 1. Open the attached project ("case_1176258-DigitalTwin.zip") 2. Set target platform to WebGL 3. Build Player Cont... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip" 2. In project tab, select "Referencer" 3. Unity crashes at Component_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context