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Textures loaded from Asset Bundles do not show size in the Inspector win...
Reproduction steps: 1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip" 2. In the top menu bar b... Read more
Scripting Define Symbols list is overwritten on all platforms when chang...
Steps to reproduce: 1. Create a new project 2. Navigate to Edit > Project Settings... > Player > Other Settings > Script Compilati... Read more
DynamicGI.UpdateEnvironment crash
{color:#1d1c1d}This is a crash of calling {color}{{DynamicGI.UpdateEnvironment}}{color:#1d1c1d} on some Android devices, an empty p... Read more
SimpleController in Input System Simple Demo has mouse sensitivity that ...
Reproduction steps: 1. Open the attached project "InputTest" 2. Open \\InputTest\\Assets\\Samples\\Input System\\1.4.1\\Simple Demo\... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
[Preset Manager] Preset of .skp file don't have the same properties as S...
Preset of .skp file doesn't have the same properties as SketchUpImporter. Steps to repro: 1. Create a new project. 2. Import attach... Read more
HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factor...
1. Open the attached "TessFactorReadProject.7z" project 2. Open the "ReproScene" Scene 3. Enter Play Mode 4. Observe the Game view ... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce: 1. Open the attached Unity project ("1358453_2021.2.0b7.zip") 2. Switch Platform to iOS 3. Build And Run Expected... Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project 2. Open 'WorksNot' scene 3. It has 3 Overlapping buttons 4. Play the scene 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] RuntimeInitializeOnLoadMethod is stripped/not executed for Android development builds
- Configurable Joints are not scaled when the GameObjects containing the Joints are scaled
- Animation fails to trigger when Animator enters Animation State and Animator Component is on the parent GameObject
- [Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is thrown when compiling a shader
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting