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[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps: 1) Open the project 2) Run Test.scene 3) Notice that the child object(Trigger Right) does not light up even if collisio... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
[Android] Location is not working on some Android versions
*Steps to reproduce:* # Open the "[Sensors-TestProject|https://github.cds.internal.unity3d.com/unity/Sensors-TestProject]" project... Read more
Background image is flipped when background slice value is default (0)
How to reproduce: 1. Open the attached "repro_project.zip" project 2. Open UI/CauldronUI/CauldronMainUI.uxml 3. Select Cauldron c... Read more
[IL2CPP] InvalidCastException is thrown when serializing jagged arrays u...
How to reproduce: 1. Open the user’s attached “ErrorDemo” project 2. Build and Run the “SampleScene” Scene on Android 3. Observe ... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[UI] Dialog of Unapplied import settings appear when trying to apply cha...
To reproduce: 1. Open attached project 2. Go to textures and change some settings 3. Press Apply 4. Press anywhere else on the edito... Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
[Scene Template] View component doesn't reset in scene template
All other components reset to their default values in the scene template except View Steps to repro: 1. Create a New Project 2. Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is thrown when compiling a shader
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
- Fog density value is not returned when using the Fog node in a sprite Shader Graph
- UI ToolKit ListView does not rebind some of the items when source data changes