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[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce: 1. Open attached Unity project 2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible wit... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps: 1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene" 2. Enter Play Mode 3. Press "Loa... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
Mounting archive file system for lighting data asset failed! error when ...
Repro Steps: 1. Download Main internal ARFSamples project (here: [https://github.cds.internal.unity3d.com/unity/arfoundation] ) ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Profiler fails to pull data from the Player when Building And Running a ...
Reproduction steps: 1. Create a new 3D (URP) project 2. Go to File > Build Settings and enable the “Development Build“ and “Autoco... Read more
[Performance][Oculus] OculusRuntime.WaitToBeginFrame takes approximately...
Steps to reproduce: 1. Create a new unity project 2. Switch target platform to Android 3. Change Color Space to Linnear 4. Insta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] RuntimeInitializeOnLoadMethod is stripped/not executed for Android development builds
- Configurable Joints are not scaled when the GameObjects containing the Joints are scaled
- Animation fails to trigger when Animator enters Animation State and Animator Component is on the parent GameObject
- [Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is thrown when compiling a shader
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting