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0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Not Reproducible

Crashes on CachedReader::InitRead when reimporting a corrupted Prefab

Serialization

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Aug 06, 2019

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Version/s: 2019.3.0a11

How to reproduce: 1. Open attached Unity project 2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible wit... Read more

0
votes
By Design

Timeline Signals are not received by Signal Receiver when TimelineAsset ...

Timeline

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Jan 24, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Reproduction steps: 1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene" 2. Enter Play Mode 3. Press "Loa... Read more

0
votes
Duplicate

[Android] [Blocks Automation] Player stuck on splash screen when using g...

URP Features

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Aug 03, 2019

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Version/s: 2019.3.0a12

This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Won't Fix

Mounting archive file system for lighting data asset failed! error when ...

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May 31, 2022

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Version/s: 2020.3.23f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a13, 2023.1.0b4, 2023.2.0a1

Repro Steps: 1. Download Main internal ARFSamples project (here: [https://github.cds.internal.unity3d.com/unity/arfoundation] ) ... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Won't Fix

Profiler fails to pull data from the Player when Building And Running a ...

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Jun 05, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18

Reproduction steps: 1. Create a new 3D (URP) project 2. Go to File > Build Settings and enable the “Development Build“ and “Autoco... Read more

0
votes
Won't Fix

[Performance][Oculus] OculusRuntime.WaitToBeginFrame takes approximately...

Package: Oculus XR Plugin

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Nov 23, 2022

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Version/s: 1.11.2, 3.2.1

Steps to reproduce: 1. Create a new unity project 2. Switch target platform to Android 3. Change Color Space to Linnear 4. Insta... Read more

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