Search Issue Tracker
Reordering handles don't appear in the ListView
Expected: The list view items have reordering handles. Actual: they don't. User can't reorder the llist. Repro code attached.... Read more
Burst compilation is taking almost twice longer after upgrading to Burst...
How to reproduce: 1. Open the attached project “BurstBug” 2. Click Colossal Tools → Build Window 3. Click Build under the Build ... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
Unity recorder records the Game view in the window size of the other sel...
Unity recorder records the Game view in the window size of the other selected Game view when there is more than one Game view tab, n... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
[ChromeOS] Cursor position value is not updating when left mouse button ...
# Open the attached project # Go to Edit > Project Settings > Player > Other Settings # Set Scripting Backend to IL2CPP # In Targ... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is thrown when compiling a shader
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
- Fog density value is not returned when using the Fog node in a sprite Shader Graph
- UI ToolKit ListView does not rebind some of the items when source data changes