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Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more
Entities with Terrain Tools Package throw conflict in the stable type ha...
How to reproduce: 1. Open the attached project named "Case_1292459" 2. Observe the Console window upon launch Expected result: The ... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more
Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce: 1. Create a new project or open any existing one 2. Open Services tab 3. Turn Ads on 4. Navigate to the project di... Read more
Missing flow graph icon
When adding a flow graph node, the icon is missing. !image-2021-05-19-05-43-44-724.png! *Repro:* # open the fuzzy finder # Cl... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
[Standalone][DualMonitor] Editor changes positions when changing build f...
Reproduction steps: 1. Create a new Unity project. 2. Go to File > Build Settings > Player Settings. 3. Set D3D9 and D3D11 Fullscre... Read more
Reintroduction of the deprecated GameCenterUsersID so customers can star...
How to reproduce: 1. Open the attached "project.zip" Unity project 2. Log in to the Game Center in your iOS device 3. Build and depl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts