Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b6
Issue ID
770264
Regression
No
[Standalone][DualMonitor] Editor changes positions when changing build fullscreen modes
Reproduction steps:
1. Create a new Unity project.
2. Go to File > Build Settings > Player Settings.
3. Set D3D9 and D3D11 Fullscreen Modes to Exclusive Mode.
4. Build a Windows standalone using Direct3D11.
5. Swap between fullscreen modes with alt + enter.
6. Notice, that editor goes to the other monitor when entering full screen mode and to the middle between monitors when leaving it.
7. Build a Windows standalone using Direct3D9.
8. Make sure editor is in the full screen mode.
9. Repeat step 5 and notice, that editor goes to the middle between screens when entering full screen mode and to the other monitor when leaving it.
Workaround:
Build with "FullScreen window" Fullscreen Mode.
Note:
Case 611200 might be related to this one.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment