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Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project- create a cube- select the cube and press Shift + V for Vertex Snapping ( http://docs.un... Read more
Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project- download a texture pack from the asset store- create a cube and add a texture- in the i... Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCostCheck out attached screenshots To reproduce use attached project Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects- add a component to one of the objects- try to drag and drop it to the other componen... Read more
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce:1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b42. On 4.0.1 particle system is still playing, on 4.1 not.Also:1. Chang... Read more
Standard assets - character controller - missing animations
- Import the 'Character Controller' asset package- Place the 3rd person character in the scene, hit play- Notice warnings in log: "N... Read more
localizationFormats not available on flash
Just build attached project to Flash (on last user's reply). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on UndoManager::CreateUndoRedoInfo when dismissing spammed "Inspector - Unsaved Changes Detected" pop-ups
- Docked Import Activity window disappears when another window is maximized
- "RecordCreation cannot be called while an undo is already processing" error is thrown in the Console when undoing and saving Generate Physics Shape changes in Aseprite Importer
- Addressables package throws TreeView and other GUI errors when opening the Addressables Groups window
- Internal resolution does not change when switching FSR2 quality modes using the camera's custom quality override