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By Design
Votes
0
Found in
2019.4
2019.4.9f1
2020.2
Issue ID
1275866
Regression
No
[Profiler][UX] Profiler is very slow, hard to select right frame, runs out of memory
Reproduction steps:
1. Open attached project "VersionDependencyGraph.zip"
2. In Profiler window, enable Deep Profiling and record in Editor
3. In Project window, double-click VersionGraph > PackageVersionGraph-2019.4
4. If Editor does not crash, proceed with step 5
5. In profiler window, after it's done loading, attempt to find the frame of the double-click and the costly entries
Expected result: Editor does not crash due to insufficient RAM. Pausing the recording in time, and locating the frames & entries is not problematic.
Actual result: Editor crashes due to insufficient RAM. Pausing the recording in time, and locating the frames & entries is problematic.
Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b4
Could not test with: 2018.4.27f1 (asset broken after downgrading)
Notes:
UX issue 1: Pausing the recording in time after the long loading has to be done quickly.
Below issues have been moved to case https://fogbugz.unity3d.com/f/cases/1280997/.
UX issue 2: Locating the frame in which the double-click happened requires manually checking each one
UX issue 3: Locating the entries that took up the time also requires manually checking each one
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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Resolution Note (2021.1.X):
Closing by design as this requires significant reworks of how Profiler Window accumulates and stores frames.
We planned this for the future releases of Unity.