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Reset functionality does not work on Custom Render Texture
Reset functionality does not work on Custom Render Texture Steps to Repro: 1. Create a new Project 2. Project > right-click > Crea... Read more
"ArgumentNullException: Value cannot be null." is thrown when add...
How to reproduce: 1. Open a new URP project 2. Open a new Sub Graph in the Project window (Right-click -> Create -> Shader -> Sub Gr... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce: 1. Open the attached 'TextureStreamingDebug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Press '... Read more
[URP] Premultiply blend mode in Shader Graph not rendering correctly
Reproduction steps: 1. Open project in Premultiply.zip and open SampleScene 2. Enter Play Mode and inspect the 2 cubes side by sidea... Read more
Asset preview window is available but empty on SpeedTree GameObjects
How to reproduce: 1. Import the attached "Oak_Hero_Field" SpeedTree Asset 2. Drag the imported Asset into the Scene 3. Select the... Read more
Xcode project and additional files are placed outside of the chosen fold...
Steps to reproduce: 1. Create a new project or open an existing one 2. Select the Standalone build target and check "Create Xcode pr... Read more
[Linux] Hub installs Unity Licensing Client as owned by root with all pe...
Reproduction steps: 1. Install Unity Hub with the steps listed in [https://docs.unity3d.com/hub/manual/InstallHub.html#install-hub-... Read more
Artifacts appear when two almost identical imaged overlap each other in ...
How to reproduce: 1. Open the attached "ZFightingTest.zip" Project 2. Enter Play Mode 3. Inspect the Game View Expected Behavior: W... Read more
[IMGUI] Project Settings window shrinks after restarting the editor on c...
Project Settings window shrinks to the size of the cursor after restarting the editor on changing Graphics APIs. Steps to repro: 1.... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling on a default ScrollView in a WebGL build is too sensitive when compared to other platform builds and the Editor
- "Fix All" button does not disappear after applying fixes when setting up DXR
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used