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[Shuriken] Particles with same seed value behave differently on Mac and ...
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled Steps to Repro: 1. Creat... Read more
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used 2. How we can reproduce it using the example you attache... Read more
[Android] App is not installed to device when using Build&Run and "Scrip...
1. Open attached "ScriptsOnly" project 2. Press Build&Run, overwrite the "Build" apk that is already in folder Expected result - Ap... Read more
Add Component Menu is not being displayed (opened offscreen) in some cases
The Add Component Menu cannot be displayed when the list of components for the object exceeds the height of the screen. To Repro: 1... Read more
Crash on ImmediatePtr<Unity::Component>::operator* when opening a project
How to reproduce: 1. Open the "Crash_on_import.zip" project Actual result: Unity crashes. Reproducible with: 2019.1.0a9, 2019.1.0a... Read more
HDRP - "Default Frame settings for" inspector is broken. Null Reference ...
The drop down menus for "Default Frame settings for" under HDRenderPipelineAsset do not work. When clicking on the drops downs Null... Read more
[Video][GLES2][GLES3] Some H265 videos are glitching on Meizu PRO 7 Plus
How to reproduce: 1. Open the attached project 2. Build and run Far Plane scene on Android device 3. Play first video it is H264 -> ... Read more
[HoloLens Remoting] XR.WSA.Input.InteractionManager works just on first ...
Steps to reproduce: 1. Download 1099427_repro.zip 2. Switch platform to UWP 3. Enable XR support and WSA remoting 4. Build project 5... Read more
[Android][IL2CPP] App crashes when accessing unsafe byte data
Repro steps: 1. Open user attached project 2. Build and Run 3. Play Actual: App crashes Reproducible with: 2017.3.0p2, 2017.4.15f1... Read more
Creating UI on a disabled UI parent also adds new UI Element that's the ...
To reproduce: 1. Create new project 2. In Hierarchy create Canvas, UI -> Canvas and disable it 3. Create Image on the same Canvas, C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime