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Found in

6000.0.43f1

6000.1.0b11

6000.2.0a7

Issue ID

UUM-100009

Regression

No

Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project

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Reproduction steps:
1. Create a new “Universal 3D“ project
2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from the Asset Store ([https://assetstore.unity.com/packages/essentials/tutorial-projects/fantasy-kingdom-in-unity-6-urp-298128|https://assetstore.unity.com/packages/essentials/tutorial-projects/fantasy-kingdom-in-unity-6-urp-298128])
3. Go to “Edit → Project Settings… → Player“ and change the graphics API to “Vulkan“
4. Observe the crash

Alternative steps:
1. Open the attached “repro_IN-96042“ project
2. Observe the crash

Reproducible with: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Couldn’t test with: 2022.3.60f1 - “Fantasy Kingdom in Unity 6 | URP“ is not supported on this stream

Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested

First few lines of the stack trace:
0x00007FFD73CC541A (nvoglv64) vkGetInstanceProcAddr
0x00007FFD73CDA08C (nvoglv64) vkGetInstanceProcAddr
0x00007FFD73CD8C2C (nvoglv64) vkGetInstanceProcAddr
0x00007FFD51AA1B27 (Unity) vk::TaskExecutor::HandleCommandStream
0x00007FFD51AA0283 (Unity) vk::TaskExecutor::ExecuteCommandbuffers

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