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Found in
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100009
Regression
No
Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
Reproduction steps:
1. Create a new “Universal 3D“ project
2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from the Asset Store ([https://assetstore.unity.com/packages/essentials/tutorial-projects/fantasy-kingdom-in-unity-6-urp-298128|https://assetstore.unity.com/packages/essentials/tutorial-projects/fantasy-kingdom-in-unity-6-urp-298128])
3. Go to “Edit → Project Settings… → Player“ and change the graphics API to “Vulkan“
4. Observe the crash
Alternative steps:
1. Open the attached “repro_IN-96042“ project
2. Observe the crash
Reproducible with: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Couldn’t test with: 2022.3.60f1 - “Fantasy Kingdom in Unity 6 | URP“ is not supported on this stream
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FFD73CC541A (nvoglv64) vkGetInstanceProcAddr
0x00007FFD73CDA08C (nvoglv64) vkGetInstanceProcAddr
0x00007FFD73CD8C2C (nvoglv64) vkGetInstanceProcAddr
0x00007FFD51AA1B27 (Unity) vk::TaskExecutor::HandleCommandStream
0x00007FFD51AA0283 (Unity) vk::TaskExecutor::ExecuteCommandbuffers
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