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Creating UI on a disabled UI parent also adds new UI Element that's the ...
To reproduce: 1. Create new project 2. In Hierarchy create Canvas, UI -> Canvas and disable it 3. Create Image on the same Canvas, C... Read more
[Editor]Tab key does not change the keyboard focus while EyeDropper is a...
Tab key does not change the keyboard focus while EyeDropper is active. Steps to reproduce : 1. Open the attached project or create ... Read more
[Mobile] OS restarts because of high memory usage when compiling shaders...
To reproduce: 1. https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch) 2. Make sure you extract larg... Read more
[Prefabs] The Comparison View has incorrect size when opened from the Ov...
To reproduce: 1) Create new project 2) Make a prefab out of any object in scene 3) Select same object in scene 4) Change something (... Read more
[IL2CPP] Accessing CustomAttributeData causes an assertion failure
Repro steps: 1. Open user attached project 2. Make sure “Development Build” is checked 3. Build and Run 4. Play 5. Check the player ... Read more
HDRP - UI does not update Render.core when installing HDRP
When installing HDRP I would expect the "Render.core" package to also be install. However, the Package manager UI does not show it a... Read more
Modifying a Canvas Prefab in Prefab editor resets its Rec Transform comp...
Steps to reproduce: 1. Create a new project 2. Create a parent canvas 3. Create a child canvas 4. Create a prefab out of the child c... Read more
[iOS][Android][.NET 4.x][IL2CPP] Using System.Net.Security.SslStream cau...
To reproduce: 1. Download attached project "request_tests.zip" and open in Unity 2. Open "requests" scene 3. Set Scripting Runtime ... Read more
[Terrain] Tree Tool - Preview isn't the "default circle" anymore. Uses o...
Repro: 1. Open a Unity Project using version 2019.1.0a9 (0acd256790e8). This is the public alpha version available via Hub 2. Create... Read more
Popup windows are not automatically closed when the Editor app loses focus
To reproduce: 1) Create new project 2) Make a prefab out of any object in scene 3) Select the same object in scene 4) Change somethi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime