Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a1
2019.1.0a10
Issue ID
1104074
Regression
Yes
[Shuriken] Particles with same seed value behave differently on Mac and Windows
Particles with same seed value behave differently on Mac and Windows platform when Noise module is enabled
Steps to Repro:
1. Create a new or open attached project on Windows platform
2. Hierarchy > right click
3. Effects > Particle System
4. Inspector > Enable Noise module
5. Uncheck "Auto Random Seed" in the Main module
6. Click Reseed
7. Open the same project on Mac
or
Create and deploy the build on Mac from Windows
Actual Result:
1. Particle simulation is different across Windows and Mac, even though they have the same seed value
2. Particle using the same seed value works identically on different machines using the same OS
Note:
Please check the attached video
Expected Result:
Particles should behave the same across Mac and Windows with same seed value when the Noise module is active
Environment:
Windows and Mac
Occurring with:
2019.1.0a10, 2018.3.0b12, 2018.3.0a1
Working with:
2018.2.7f, 2018.2.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment