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Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce: 1. Open users attached project 2. If you get errors press Help in the Toolbard and Reset packages to default if... Read more
Build freezes for several seconds when calling DrawMeshInstanced on WebG...
Steps to reproduce: 1. Open users attached project 2. Build and run using WebGL Expected result: Build does not freeze when calling... Read more
Inspector window is not updated after removed component was applied to p...
Steps: 1. Add Cube to the Hierarchy 2. Make a prefab put of it 3. Select Cube Instance in the Hierarchy 4. Remove BoxCollider 5. Ch... Read more
Multithread performance is lower than Single thread performance on all i...
using new Thread(() Steps: 1. Build and Run attached project on device Expected: Multicore performance is higher than single core.... Read more
[Deployment Management] Editor crashes when building a project for any p...
Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to... Read more
Shortcut Manager - Profile list does not handle profile names properly w...
If you create a shortcut profile that give it a name that has a space at the start, it will not be displayed correctly on the profil... Read more
Shortcut Ctrl + D does not duplicate the object when ProGrids window is ...
How to reproduce: 1. Open the attached user's 'MoveDuplicationBugRepro.zip' project 2. Enable ProGrids window. Go to Tools -> ProGri... Read more
Cannot deselect item from profiler's hierarchy
How to reproduce: 1. Open new unity project 2. Open profiler window 3. Enter the play mode 4. Change items display type to a hierarc... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project 2. Switch to iOS 3. Open Player Settings/Splash Image 4. Set 'iPhone Launch Screen' as 'I... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime