Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.17f1
Issue ID
1104140
Regression
No
[LWRP] Graphics Settings' HDR Mode is being ignored
HDR Mode in graphics settings is ignored and ARGBHalf is being always used
2. How we can reproduce it using the example you attached
1) Open any LWRP project (not attaching)
2) Make sure HDR Mode is set to R11G11B10 in Graphics Settings and HDR is On
3) Save and restart the editor (just to be sure - HDR Mode is initialized only once, so we need the restart)
4) Open again and launch FrameDebugger
5) In the debugger select the last drawcall and hover over _TargetPool1
6) Notice the RT Format is ARGBHalf (otherwise known as FP16). While expected is RGB111110
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment