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[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce: 1. Open attached project "New Unity Project.zip" 2. In Project window, double-click on "Initializer" script 3. In... Read more
Allocating too many variables in a method leads to a crash
Steps to reproduce: 1. Download and open the attached project 2. Add LoadMegaCrash.cs to a a gameobject 3. Enter playmode Expected ... Read more
[HUB] Unable to sign in using HUB on Windows
Unable to sign in using HUB on Windows. It keeps shows the following message "You are currently not connected to a network. Some opt... Read more
[TextureSheetAnimation] Missing sprite references in 19.1 upgrade / some...
Repro steps: 1. Open the 15_SpriteTextures scene from the project attached in the comments below. 2. Select the particle system in t... Read more
!asset->IsFolderAsset()' error is thrown when building a AssetBundle con...
How to reproduce: 1. Open the attached project 2. Go to menu bar -> Assets -> select Built AssetBundle 3. Go to the Console window ... Read more
[Editor] Preset cant be added to a game object by dragging it from proje...
Steps To Reproduce: 1. Create a new Project. 2. Hierarchy > 3D > Cube. 3. Create a preset of box collider of the cube. 4. Select th... Read more
Probuilder causes IL2CPP builds to fail
Building for IL2CPP fails when the Probuilder package is present. Reproduction Steps: 1. Attempt to build the attached project 2. O... Read more
[Terrain] Painting on overlapped terrains will randomly paint on one or ...
When you select a terrain and try to paint/raise/lower it, the currently selected terrain should get that modification. As it is rig... Read more
[Video] Transcoding some video clips to H265 bloats the file size almost...
1. Import the attached BigBuckBunny_2000hevc.mp4 file 2. Transcode it to H265 Note that the inital file size of 2.4 MB bloats up to... Read more
[PostProcessing] [Android] [Gles2] Motion Blur effect gives too blurry r...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning PanelSettings asset to a UIDocument dynamically at runtime
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR2" parameter while in Play Mode with Direct3D12 set as graphics API
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime