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Silent crash when Subtracting two objects via the Probuilder's Boolean Tool
Reproduction steps: 1. Open the attached project “BooleanToolCrash” 2. Open the Boolean Tool (Tools > ProBuilder > Experimental > ... Read more
[Vulkan] maxComputeBufferInputs limits get slashed when device property ...
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxCom... Read more
Cannot star projects while another project is opening
Reproduction steps: 1. Open a project 2. While the wheel next to the project, attempt to star a project Expected result: the pr... Read more
ILPostProcessor throws an IndexOutOfRangeException when Unity Physics pa...
Reproduction steps: 1. Open the attached project “repro_project“ 2. Observe Console Expected result: No errors in Console Actu... Read more
[macOS] Hub turns black when closing it in fullscreen mode
Reproduction steps: 1. Make the Hub fullscreen 2. Close it via the x button Expected result: the Hub closes Actual result: the... Read more
WebGL Player crashes when the Code Optimization setting is set to "Runti...
Reproduction steps: 1. Open the "IN-47987.zip" project 2. Select the WebGL platform in the Build Settings window (File -> Build Se... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce: 1. Open the attached “IN-45795” project 2. Build the project Expected result: Build completed with a result... Read more
Rendering does not work when using a custom 2D sprite lighting system
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/New Scene.unity” Scene 3. Observe the Lighting in t... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce: 1. Open the user’s attached “psb_importer.zip” project 2. In the Project window, select “Fei_PSB” Sprite Atlas ins... Read more
Remove svcutil.exe because it's not officially supported
How to reproduce: 1. Navigate to the Unity version through file explorer "D:\Unity\[Unity version]\Data\MonoBleedingEdge\lib\mono\4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked