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Text from a TextMeshPro component is Frustum culled when using a fallbac...
Reproduction steps: 1. Open project “Bug TMPro.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Observe the MeshRenderer of the TMP ... Read more
Fixed Timestep is set to 0.01999999 by default in Project Settings
How to reproduce: 1. Create a new 3D project 2. Navigate to Edit > Project Settings > Time 3. Observe the field "Fixed Timestep" ... Read more
Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...
Reproduction steps: 1. Create a new 3D Core project 2. Open the “Layers” drop-down menu, which is found in the upper-right corner of... Read more
GameObject name doesn’t change when changing it from the “Debug” window
How to reproduce: 1. Create a new project 2. In the Hierarchy window, select “Main Camera” GameObject 3. In the Inspector window,... Read more
Memory usage slowly rises overtime and the Editor crashes eventually whe...
Reproduction steps: 1. Open the attached “repro-project” and let it run in the background 2. Open Task Manager 3. Observe the me... Read more
[MacOS] PointerDownEvent doesn't register Command key modifier when it i...
How to reproduce: 1. Open the user’s attached “modifierssTest.zip” project 2. Enter Play Mode 3. Hold down the Command key and le... Read more
VFX Graph gets corrupted and has no properties when manually adding the ...
How to reproduce: 1. Open the user-attached project “vfx-test.1” and then close it 2. Unzip the user-attached project “vfx-test.2”... Read more
Rotation is not set back to the previous value when undoing Configurable...
Reproduction steps: 1. Open project “BugReport.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Select “CubeA” GameObject in the... Read more
Motion Blur distorts Terrain details in Runtime
Reproduction steps: 1. Open the attached "repro_IN-47753.zip" project 2. Enter the Play Mode 3. Observe the Game window Expect... Read more
Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/NeonTest.unity“ scene 3. Switch the Editor to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked