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Sprite Atlas is repacked multiple times when importing multiple assets t...
Reproduction steps: 1. Open the attached project “SpirteAtlasTest” 2. Open the “Effects” folder in the Project window 3. Select a... Read more
NGO CoreCLR Initial Support
This is initial support to assist getting NGO working with CoreCLR builds. See more details in [NCCBUG-208|https://jira.unity3d.com... Read more
Script causing black screen on project build when Fullscreen Mode is set...
Reproduction steps: 1. Open the attached “game” project 2. In the Menu bar, click on File and select “Build And Run” Expected... Read more
[Context Menu] Crash on ContextMenu:Show when clicking on Animation tran...
{*}How to reproduce{*}: # Open Project "CrashAnimation" # Open "Controller" Animation Controller Asset # Click on the transiti... Read more
Not all light sources are evaluated when Overlap Operation is set to Alp...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. In the Hierarchy... Read more
FBX Importer preset's Inspector doesn't allow modification of animation ...
How to reproduce: 1. Open the attached project "1614487 Model presets inspector doesn't allow access to animation settings" 2. Sel... Read more
“UnityException: Load is not allowed to be called during serialization” ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/Menu.unity” Scene 3. Enter the Play Mode 4.... Read more
The first frame is not affected when using the Awaitable.NextFrameAsync ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
“System.Reflection.TargetInvocationException : Exception has been thrown...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Test Runner Window (Windows > General > Test Runner) 3. Ins... Read more
BufferMetal::AllocNewVersionedBuffer takes longer than expected
SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in foru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked