Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.1.9f1
2022.2.21f1
2023.1.5f1
2023.2.0b1
2023.3.0a1
7000.0.0a1
Issue ID
UUM-43741
Regression
No
[Vulkan] maxComputeBufferInputs limits get slashed when device property is max uint
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxComputeBufferInputs is integer. an incorrect fix a long time ago assigns default values when device property is max unit.
Reproduced (mostly) only on AMD GPUs
Contact Matas Tunkevicius for steps on how to reproduce
Reproduction Steps
1. Open Repro Project
2. Switch to Vulkan API
3. Open Sample Scene
4. Press Play
Faulty And Expected behavior shown in image bellow.
!image-2023-07-27-14-02-20-498.png!
Note: Values might differ, depending on GPU you have (example shown uses AMD RX 6800XT)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment