Search Issue Tracker
Fixed
Votes
1
Found in [Package]
5.1.0
Issue ID
PBLD-82
Regression
No
Silent crash when Subtracting two objects via the Probuilder's Boolean Tool
Reproduction steps:
1. Open the attached project “BooleanToolCrash”
2. Open the Boolean Tool (Tools > ProBuilder > Experimental > Boolean (CSG) Tool)
3. In the Boolean window attach “Cube” GameObject to the left side of the window and “Cube (1)” to the right side of the window
4. Click on the “Operation” drop-down menu and change it to Subtraction
5. Slightly change the scale or positioning of both cubes
6. In the Boolean window click on Apply button
Expected result: The subtraction object is created
Actual result: Silent crash
Reproducible with: 5.0.3 (2021.3.29f1), 5.1.0 (2021.3.29f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1)
Reproducible on: Win10, Win11
Notes:
It might take a single time (if lucky) or up to 50 times to reproduce the issue.
It is possible that this only reproduces when changes are unsaved.
Comments (1)
-
johnhalpart
Feb 02, 2024 20:09
not fixed in 5.1.1 (2021.3.29f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
Fixed a bug where an infinite recursion loop could crash the editor when using the Boolean tool.