Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X
Fix In Review for 6000.2.X
Votes
0
Found in
2023.1.4f1
6000.0.0b11
Issue ID
UUM-43487
Regression
No
VFX Graph gets corrupted and has no properties when manually adding the VFX Graph from the older versions
How to reproduce:
1. Open the user-attached project “vfx-test.1” and then close it
2. Unzip the user-attached project “vfx-test.2” into the “vfx-test. 1” folder and replace all similar files
3. Open the “vfx-test.1” project
4. In the toolbar, click Test → Go
5. Observe the Console
Expected result: There are no errors displayed
Actual result: An error is logged in the Console because there are no properties, and VFX shader dependencies are missing (we need to recompile the effect in order to render VFX properly)
Reproducible with: 2023.1.4f1
Not reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.2.0b1
Notes:
-After deleting the Library or reimporting the project into the different versions, the issue is resolved
-All affected versions can’t be properly tested because this issue is resolved by upgrading the project
-Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment