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[Editor] Build progress bar jumps around and does not go to 100% when bu...
How to reproduce: 1. Create a new Android project 2. Build the apk 3. Observe build progress bar Expected Behaviour: The progress ... Read more
[Android] Build Settings window goes black when SDK/build-tools director...
How to reproduce: 1. Create a new project 2. Go to Preferences -> External Tools and check SDK directory 3. Open SDK/build-tools dir... Read more
Physics Debug scene view down-right corner UI window disappears when ent...
How to reproduce: 1. Open the attached 'project-1230368.zip' project 2. Make sure that the 'Physics Debug' UI window is visible in t... Read more
[Android] Could not find error is thrown when exporting Unity project as...
Reproduction steps: 1. Open the user-submitted project 2. Export the project as a native Android application 3. Open the project in ... Read more
[Animation] Search input field size changes on changing a parameter valu...
Parameter search input field size changes on changing a parameter value in Blend Tree. After changing value it comes in its original... Read more
Editor crashes when calling GetBoneTransform on an Animator with generat...
How to reproduce: 1. Open project from "GetBoneTransformRepro.zip" 2. Open ReproScene 3. Start Play mode Expected result: Play mod... Read more
[PackageManager] NullReferenceException thrown on selecting package Mani...
NullReferenceException thrown on selecting package Manifest of TextMeshPro. Exceptions are coming on selecting other packages also a... Read more
Remote Asset Cache fails to download some Artifacts when using Asset Imp...
How to reproduce: 1. Install Unity Accelerator 2. Get its IP from the final screen of the installation 3. Open the attached projec... Read more
[Addressables] [WebGL] DownloadDependenciesAsync does not call the compl...
How to reproduce: 1. Open the attached project ("case_1220688-UMAProject.zip") 2. Set the build target to WebGL 3. Build Player Cont... Read more
[Addressables] GameObject Animators become not valid when instantiated v...
Reproduction steps: 1. Open the provided project "case_1223207-steel-flood.zip" 2. Enter Play Mode 3. Press "ESC" -> "Quit to menu" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject