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[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more
[2D] Dropdown list for "Padding" property doesn't open on clicking title...
Clicking on the title of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on the Dropdown icon Plea... Read more
The Profile Analyzer field 'Individual Max' tooltip provides information...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Using the Profiler record some frames of the Edi... Read more
The Profile Analyzer field 'Individual Min' tooltip is spelled incorrectly
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Using the Profiler record some frames of the Edi... Read more
[Profiler] Building with Autoconnect Profiler enabled throws exception t...
Non matching Profiler.EndSample exception is thrown on Build and Run when Autoconnect Profiler is checked on Steps to Repro: 1. Ope... Read more
[Cinemachine] Newly created Virtual Camera has incorrect transform value...
Newly created Virtual camera has incorrect transform(position/rotation) values. It should be same as the Main Camera default values.... Read more
[New Input System] Input is sometimes delayed when moving the mouse
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Profiler Window (Window->Analysis->Profiler... Read more
[IMGUI] Pre-selection and Selection highlights are not visible for Asset...
The Pre-selection(yellow) and Selection highlights(blue) for Asset Input Fields are not visible. Even though the Asset has been load... Read more
GameObjects are being highlighted when dragging the scroll bar in Hierar...
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the "SampleScene" Scene 3. Drag the Hierarchy Window scroll bar ... Read more
[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer
Reproduction steps: 1. Open user's attached project 2. Select Monster in Hierarchy 3. In Inspector Mesh Type should be "Crash" 4. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject