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There is no option to toggle Scene Visibility for multiple objects
Hey Mike! Sent a note in Slack, copying it here: The reason we went with "only affect the clicked item" was to avoid forcing users ... Read more
[HDRP] Enabling Matcap via debug mode vs light button in the scene, dont...
1) Open template (or some project that has transparent objects) 2) Turn on the Matcap via Debug mode. Look at the worker glasses 3) ... Read more
Shadows are not visible until light clicked in inspector when creating d...
Found with 2019.3 with HDRP 7.1.8 (repro also on 2020.1 on HDRP/staging) Repro steps : - Open test project - Open test scene "ligh... Read more
Child object visibility is reset when it's parent's visibility is toggle...
How to reproduce: 1. Open the attached 'project-1224590.zip' project 2. In the Hierarchy window expand 'GameObject' 3. Toggle off th... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template 2) Add a planar reflection probe 3) Turn on any debug mode. I used Normal map 4) Move around in t... Read more
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png] 2) Should be VisualCascades instead Cascade [image12.png] 3) The inte... Read more
Console Logs from built Players are not received by an attached Editor u...
How to reproduce: 1. Open the attached project in the Unity Editor 2. Do NOT touch the Console window's Connection drop-down until l... Read more
CHANGE_WIFI_MULTICAST_STATE permission is added when using Multiplayer H...
Steps to reproduce: 1. Open user-supplied project 2. Build for Android 3. Inspect the Android/Unity Manifest file in Temp->StagingAr... Read more
[HDRP] Debug mode decal atlas is always black
In the scene I have selected a decal (puddle) and it should be visible in the Decal debug atlas. However the atlas renders black. Read more
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values. 1) Light Hierarchy Debug Mode doesn't work. Hard to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
- Assertion error is thrown and UI is no longer rendered when discarding the changes made to the selectors overriding the default controls
- Application does not crash when "On .Net UnhandledException*" is set to Crash
- Sprites are rendered in a rounded way when SRP batcher is toggled off