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[Sticky Notes] Can't cut-paste sticky notes on their own.
Repro steps: 1. Create a sticky note and select it. 2. Press Ctrl + X to cut it 3. Observe that the note is not cut Expected outcom... Read more
Selection.activeObject is null during OnEnable when entering Play Mode
How to reproduce: 1. Open attached project "SelectionNull.zip" and scene "SampleScene" 2. In Hierarchy window, select "Main Camera" ... Read more
A warning is thrown in the Console window when a non-MonoBehaviour scrip...
How to reproduce: 1. Create and open a new project 2. Drag and drop the attached 'Transform.cs' script into the Project window 3. Ob... Read more
WorldToScreenPoint transforms offsetted screen position when display is ...
How to reproduce: 1. Open the attached '1220751.zip' project 2. Open 'SampleScene' Scene 3. Select 'GameObject' GameObject in the Hi... Read more
[Themes] "EndLayoutGroup" errors are thrown when GUI items are highlight...
"EndLayoutGroup" errors are thrown in console when GUI items are highlighted by content in Highlighter.Highlight method. In previous... Read more
Local fullscreen mode setting on Samsung devices is overriden by editor ...
Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Steps to reproduce: 1) Open attached project or create an HDRP scene with all light types (point, spot, box, pyramid, tube, area) ... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light typ... Read more
AssetDatabase.AddObjectToAsset sets objectToAdd as the base asset when i...
How to reproduce: 1. Open the attached project 2. In the Assets/Create tab, click on "Asset A with Sub-Asset B" option 3. In the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
- Assertion error is thrown and UI is no longer rendered when discarding the changes made to the selectors overriding the default controls
- Application does not crash when "On .Net UnhandledException*" is set to Crash
- Sprites are rendered in a rounded way when SRP batcher is toggled off