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Won't Fix
Votes
0
Found in
6000.0.41f1
Issue ID
UUM-99306
Regression
Yes
[HDRP] Lit material preview is rendered incorrectly with a mask map
Does not reproduce on: {}2022.3.59f1{}, 6000.1.0b9
Reproduces only on: 6000.0.41f1
Steps to reproduce:
1) Start a new HDRP sample scene
2) Select any material with a mask map assigned to it (Bamboo_A for example)
3) Expland material preview in the inspector
4) Observe broken exposure on the material's preview
Notes: Deleting mask map input fixes the issue as well as entering the playmode. However when compared to other editors, there's still a visual discrepancy – material preview is darker.
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Resolution Note:
Too low impact for a back-port.