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Fixed in 9.0.0
Votes
0
Found in [Package]
9.0.0
Issue ID
1224594
Regression
No
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png]
2) Should be VisualCascades instead Cascade [image12.png]
3) The integrity of clearing Shadow atlas. Sometimes its a button, sometimes its a checkbox. Is it intended or we can standardize? [image13.png]
4) Should be both called Properties. [image15.png]
5) Some names have spaces and some dont. [capture2.jpg]
6) Lit/Bake Diffuse Lighting should be called Lit/Baked.... [image17.png]
Note please take a quick look to see if there are more issues like these that I missed and standardize naming.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
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