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0
votes
Won't Fix

Awake is called in a different order when IProcessSceneWithReport.OnProc...

Build Pipeline

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Feb 28, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "OnProcessSceneTest" 2. Enter the Play Mode 3. In the Console Window,... Read more

0
votes
Fixed

Rect Transform Anchors invisible in Scene View with multiple Inspector w...

IMGUI

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Feb 20, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

To reproduce: 1. Open attached project ("case_1221384-Sample.zip") 2. From Project view select "Scene" folder and lock the Inspector... Read more

0
votes
Fixed

LightEvent.AfterShadowMap CommandBuffer events are not being called when...

Shadows/Lights

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Feb 28, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more

0
votes
By Design

Opening a nested Prefab consisting of two Prefabs results in a corrupted...

Scene Management

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Feb 27, 2020

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Version/s: 2019.3, 2019.3.2f1, 2020.1, 2020.2

Reproduction steps: 1. Open the user's attacjed project "PrefabDebugging.zip" 2. In the Hierarchy window create a new empty GameObje... Read more

0
votes
Duplicate

Mousemove event does not trigger when window is undocked on Mac

MacOS

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Feb 26, 2020

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Version/s: 2020.1.0a15, 2020.1.0a24, 2020.2

Reproduction steps: 1. Open the attached "1222943.zip" project 2. Open the TestEditorWindow from the Menu bar (Windows -> TestEditor... Read more

0
votes
Fixed

GUI Items are not found and highlighted when using Highligher.Highlight(...

Themes

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Feb 27, 2020

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Version/s: 2019.3.0a3, 2019.3.0f6, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1223530.zip' project 2. In the Editor select 'Window' > 'HighlightableEditorWindow' ... Read more

0
votes
Fixed

[Preset] MeshRenderer does not save changes on creating its preset when ...

IMGUI

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Feb 28, 2020

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Version/s: 2019.2.0a3, 2020.2.0a1

On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more

0
votes
Fixed

[Post Processing][Editor] Editor crashes on closing a project with postp...

Windows

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Feb 28, 2020

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Version/s: 2020.1.0a22, 2020.1.0a26, 2020.2.0a1

Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more

6
votes
Fixed

Sprite is anchored to another Sprite in Sprite Editor when Sprite is cre...

Package: 2D Sprite

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Feb 26, 2020

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Version/s: 1.0.0

Steps to reproduce: 1. Open the attached project "Case_1223096" 2. Navigate to Project-> Assets and select "animales2" 3. In the Ins... Read more

0
votes
Won't Fix

[CodeEditors] Crashed on attaching Rider in debug mode to tests in TestR...

CodeEditors

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Feb 23, 2020

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Version/s: 2020.1.0a24

To repro: 1. Create tests in TestRunner. 2. Open tests in Rider. 3. Set a breakpoint. 4. Attach Rider to Unity Editor in Debug m... Read more

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