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Awake is called in a different order when IProcessSceneWithReport.OnProc...
How to reproduce: 1. Open the attached project's Scene labeled "OnProcessSceneTest" 2. Enter the Play Mode 3. In the Console Window,... Read more
Rect Transform Anchors invisible in Scene View with multiple Inspector w...
To reproduce: 1. Open attached project ("case_1221384-Sample.zip") 2. From Project view select "Scene" folder and lock the Inspector... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more
Opening a nested Prefab consisting of two Prefabs results in a corrupted...
Reproduction steps: 1. Open the user's attacjed project "PrefabDebugging.zip" 2. In the Hierarchy window create a new empty GameObje... Read more
Mousemove event does not trigger when window is undocked on Mac
Reproduction steps: 1. Open the attached "1222943.zip" project 2. Open the TestEditorWindow from the Menu bar (Windows -> TestEditor... Read more
GUI Items are not found and highlighted when using Highligher.Highlight(...
How to reproduce: 1. Open the attached 'project-1223530.zip' project 2. In the Editor select 'Window' > 'HighlightableEditorWindow' ... Read more
[Preset] MeshRenderer does not save changes on creating its preset when ...
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more
[Post Processing][Editor] Editor crashes on closing a project with postp...
Closing a Project with Post Processing effects when 'Verify Saving Assets' is enabled leads to the Editor crashing after the save as... Read more
Sprite is anchored to another Sprite in Sprite Editor when Sprite is cre...
Steps to reproduce: 1. Open the attached project "Case_1223096" 2. Navigate to Project-> Assets and select "animales2" 3. In the Ins... Read more
[CodeEditors] Crashed on attaching Rider in debug mode to tests in TestR...
To repro: 1. Create tests in TestRunner. 2. Open tests in Rider. 3. Set a breakpoint. 4. Attach Rider to Unity Editor in Debug m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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