Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
9.0.0
Issue ID
1224603
Regression
No
[HDRP] Enabling Matcap via debug mode vs light button in the scene, dont match.
1) Open template (or some project that has transparent objects)
2) Turn on the Matcap via Debug mode. Look at the worker glasses
3) Turn on the Matcap via Light button in the scene. Look at the worker glasses.
The transparent object is rendered differently. Also the shader compiled for me twice. Shouldnt they share the same shader and be identical?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment