Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.4
Issue ID
1216963
Regression
No
CHANGE_WIFI_MULTICAST_STATE permission is added when using Multiplayer HLAPI
Steps to reproduce:
1. Open user-supplied project
2. Build for Android
3. Inspect the Android/Unity Manifest file in Temp->StagingArea
Expected: no CHANGE_WIFI_MULTICAST_STATE permission is present
Actual: CHANGE_WIFI_MULTICAST_STATE permission is present
Reproduced in: 2019.2.21f1, 2019.3.4f1, 2020.1.0a26, 2020.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
The CHANGE_WIFI_MULTICAST_STATE is added to the manifest when part of the package is referenced in user code. If part of the package is not referenced; it will be stripped and so the permission will not be added. This is by design.