Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.4
Issue ID
1216963
Regression
No
CHANGE_WIFI_MULTICAST_STATE permission is added when using Multiplayer HLAPI
Steps to reproduce:
1. Open user-supplied project
2. Build for Android
3. Inspect the Android/Unity Manifest file in Temp->StagingArea
Expected: no CHANGE_WIFI_MULTICAST_STATE permission is present
Actual: CHANGE_WIFI_MULTICAST_STATE permission is present
Reproduced in: 2019.2.21f1, 2019.3.4f1, 2020.1.0a26, 2020.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Resolution Note:
The CHANGE_WIFI_MULTICAST_STATE is added to the manifest when part of the package is referenced in user code. If part of the package is not referenced; it will be stripped and so the permission will not be added. This is by design.