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The subclass of StateMachineBehaviour can's add when compile it into a DLL
If you compile a subclass of StateMachineBehaviour into a DLL, the plugin importer will not be able to find the referenced assemblie... Read more
[Timeline] Cannot fix a missing Timeline animation clip because Inspecto...
To reproduce: 1. Download attached project "UnityTimelineBugs2.zip" and open in Unity 2. Open "TimelineMissingClipTest" scene 3. Se... Read more
Crash on ValidateSubmenu when saving scene changes (caused by Editor scr...
How to reproduce: 1. Open the "Open_Recent_Scene.zip" project 2. Open the "scene2.unity" scene 3. Add any object to the scene 4. Pre... Read more
[MacOS] Standalone Player crashes at launch when the width / height is s...
When the Standalone Player width / height is set to 0, the Player crashes at launch. Due to the Screenmanager info is saved in the ... Read more
Editor hangs on startup if internet is disconnected
1) disable wifi 2) launch Unity based on latest trunk (2018.3.0a3) 3) observe loading screen forever Read more
Crash on (ntdll) RtlUserThreadStart when editing terrain
How to reproduce: 1. Open the attached project 2. Open the "test1.unity" scene 3. Select the "Terrain" 4. Use Raise/Lower Terrain to... Read more
Mouse cursor becomes the last used tile palette tool while hovering over...
To reproduce: 1. Open the Tile Palette window 2. Select the Brush tool 3. Close the Tile Palette window 4. Hover over the Game view... Read more
[UWP] Build fails with Incremental Compiler package
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project with IL2CPP or .NET backend Expected re... Read more
[OSX] EditorApplication.Exit does not return a value when called in batc...
To reproduce: 1. Open project 2. Open Terminal, change the location to a downloaded folder directory 3. Open unity_run.sh, change Un... Read more
[UI][Android] Dynamically changing UI Text is slower on latest versions
How to reproduce: 1. Open attached project 2. Build "TextMeshUI" scene to Android device with latest 2018.3 version 3. Launch the ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off