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Won't Fix
Votes
0
Found in [Package]
1.0.3
Issue ID
1189733
Regression
No
[XR][XR SDK][Oculus GO] Camera Target eye does not render in left eye correctly on Android GLES3
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Resolution Note:
Oculus Go is no longer supported.