Search Issue Tracker
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
[VCS] Reverting Unchanged causes a reimport
Reproduction steps: 1. Download the "VCSBug" project to your preferred workspace and open it 2. Connect it to Perforce 3. Add and su... Read more
[Timeline] NullReferenceException is thrown when clicking on the record ...
NullReferenceException is thrown on clicking on the record button of the Timeline clip. Unable to record the Timeline clip. Steps t... Read more
Double clicking error in the Console does not open script in code editor...
How to reproduce: 1. Download and extract user's "DebugConsoleOpenWith.zip" and "LocalPackage.zip" attachments 2. Delete prefix "cas... Read more
Mesh is not rendered in the start location when using DrawMeshInstancedI...
How to reproduce: 1. Open the attached project ("case_1186441-Project.zip") 2. Open the SampleScene from the Scenes folder 3. Enter ... Read more
Updating the Rider package to version 1.1.1 throws inaccessibility due t...
How to reproduce: 1. Create a new Unity project 2. Update the Rider package to version 1.1.1 Expected result: no errors are thrown ... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps: 1. Import the attached unity package 2. Open Test Scene 3. Observe how the VFX "Main" appears as white quad aligned upw... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce: 1. Open the user's attached "PropertyBlockMeshRendTest.zip" project 2. Load the "test" scene 3. Select the "Sphere" Ga... Read more
[VFXWindow] Tooltip location is offset
Repro steps: 1. Create a new VFX Graph asset, or open an existing VFX 2. Create a node which has tooltips (i.e. RandomValue) 3. Mous... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trees painted on a Terrain are not affected by any Wind Zone when those trees are part of an LOD Group
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously